Ff2 anniversary edition arcane laborynth




















These are handy, since, in each case, there is one Key Term that offers a difficult floor. The two Key Terms in these combinations do not necessarily belong to the same category. All five combinations work both ways, meaning that there are ten floors that can be visited without random encounters. The combinations are:. The following is a list of the Arcane Labyrinth's possible floors ordered by the category the Key Terms belong to. It refers to various secret philosophical and religious doctrines and traditions.

Final Fantasy Wiki Explore. Old Sharlayan Thavnair Garlemald The moon. Characters Jobs Races. Explore Wikis Community Central. Register Don't have an account? Arcane Labyrinth. Edit source History Talk 7. Destruction Jade Passage Mercy Mysidia.

Leon - Longinus. Authority Dreadnought. Cauldron Tundra Ultima Tome Woodlands. Cyclone Mirror Oblivion Wizard. Minwu - Staff of Light. Mirror Wild Rose. Airship Aquifer Cave Dreadnought.

Mythril Tracking. Candelabra Sunfire Wind. Josef - Dragon Claws. Tracking Wind. Aquifer Candelabra Cave Sunfire. Mirror Wizard. You'll notice another Firion in this level that moves when you do. It goes left and right as you do, but its up and down are reversed. Your goal is to get it on the red switch, and it isn't easy. The only real solution I can offer is playing around yourself, and this does take a while but just be paitent and keep trying.

You can talk to it and choose to reset if you so wish. The exit is way to the north. Relatively straight-forward. Don't steal from the chests that are guarded by beavers. Other chests are fine. Also note that the spiked floor hurts you at the rate of one HP per step. The lone beaver in the south east of the level will give you the word provided you didn't open any guarded chests. Feel free to loot them on subsequent trips.

You'll need a gold needle, shield, armour and cuirass. Make your way north and you'll find a throne room with one of those masked guys from the Tropical Island. The greedy little prick will ask you for a gold needle, shield, armour and cuirass. Once you sate his greed he'll give you a new word. Note that all these items can be purchased in Fynn once it has been liberated. Authority Gained word: none Level hints gained: Woodlands Goal: Give the king spirit and wisdom. You'll need Saint's Spirit and Sage's Wisdom.

In this maze-like castle, you'll find a throne room to the north. Talk to the seated king and he'll as for the spirit of a saint Saint's Spirit and the wisdom of a sage Sage's Wisdom Give these to him and he'll give you a hint for the woodlands level.

Thanks to Rinoa for the level hint. I didn't have enough items to do it a second time for the guide. Ekmet Teloess Gained word: Woodlands Level hints gained: none Goal: Choose a path and defeat the behemoth Head north and you'll find 3 paths, increasing in difficulty from left to right.

The left path has a boy who lets you past for nothing and you fight a behemoth for no reward. The middle path pits you against a king behemoth for a phoenix down. You'll have to give the old man a Unicorn Horn to pass. The right path makes you fight a Dark behemoth and you must tell the knight 'Ekmet Teloess' to pass. By winning you'll gain Woodlands.

Exit to the west of the level Woodlands Gained word: Fire Level hints gained: none Goal: Kill four worms for glory Talk to the boy and he'll mention some worms on the move to the south.

Head south and you'll see them can't miss 'em. Talk to the lead one to fight a Roundworm, the same as the Leviathan boss. Several will spawn but to finish the level you only need to kill four as per the Authority guy's instructions. Thanks to Rinoa for telling me that you only need to kill four. I thought it was all of them. Fire Gained word: Cauldron Level hints gained: none Goal: Save the cat from the fire Head north through the damaging fire to find a woman loking for her 'Elizabeth', a cat.

Head east from her and down slightly and you'll see a cat. Talk to the cat to rescue it and return it to the woman. She'll grant you the next word for your efforts. Exit is to the north. Cauldron Gained word: none Level hints gained: Ultima Tome Goal: Find the man inhabiting a cauldron This level is full of cauldrons, and each one has a surprise in store. The man at the start says he saw a head in one, but he forgot which one, so you'll have to search them all.

You can either get a random fight or item, but sometimes you'll find one full of poison that'll inflict poison on your whole party. Eventually you'll find the old man down one I think it's random and he'll tell you how to do the Ultima Tome level.

Ultima Tome Gained word: Sorcery Level hints gained: none Goal: Help with research with a Toad Tome Head up and left and you'll find a mage, who needs help with research and needs a free tome. Give him a Toad Tome that he hasn't studied and he'll give you the next word. Exit to the north. By the way, he won't take the Ultima Tome from you for some reason It's not like I'll ever use it anyway. Sorcery Gained word: Soul Level hints gained: none Goal: Help the mage by killing his creations.

Throughout the level you'll find half a dozen or so Chimeras. Agree to do so and fight a Chimera Sphinx. I've never noticed much increase in my magic in these fights but you can just kill them with weapons anyway. After tracking down and killing them all 5 or so you'll be given the next word. The exit is to the west, slightly south of where you started. Talk to the old man standing near one of the graves third from the right to find out you have to guide the souls to their graves.

At random grave areas you'll find flame-souls that just need to be pushed towards the top area of the graves. There are 3 in total. You can talk to the souls and read the graves to find out who goes where if you get stuck. Talk to the old man when finished to get the next word. The exit's on the North-western most grave. Mercy Gained word: none Level hints gained: none Goal: Get healed for free Very easy and straight-forward level. Follow the path and talk to the big goddess-statue to be completely healed for free.

That's it. You should be able to find the exit easily enough. Cyclone Gained word: Giants Level hints gained: none Goal: Find the old man As you might have guessed, the electric floors hurt you at 1HP per step. Anyway, you'll have to make your way through secret passages, and most will allow you to bypass the electric floors altogether.

Thick black walls are usually secret passages. You'll find an old man that can be reached by a secret passage near the exit. Talk to him for the word and exit to his west.

Giants Gained word: Utopia Level hints gained: none Goal: Reach the giant's leader This can be hard at low levels. The only enemies are the 3 types of Gigases; fire, ice, thunder. You can tell the apart by their sprites. Talk to them to fight, but unlike FF MQ, you can't avoid them. Follow the path while taking out the Gigases and you'll reach the leader, a fire Gigas.

Talk to him and he'll give you the keyword. Exit is nearby. Thanks go to Rinoa for correcting me on this one. I originally had that you had to fight the leader. That's what happens when you try to write from memory.

Utopia Gained word: none Level hints gained: Palamecia Goal: Raid the treasures In the eastern part of the level you'll find a room full of chests. I'm not sure how it works exactly but after opening several chests one wil contain a tablet giving a hint to the Palamecia level.

Once this happens, the remaining chests will open and you'll loose whatever what was inside. Exit to the south east. Palamecia Gained word: Iron Bars Level hints gained: none Goal: Escape the traps and pitfalls and find the trapped man. This is probably THE most frustrating one of them all. As of now I can only recommend trial and error since you have to fall down a certain random hole to find a man trapped at the bottom who'll give you the keyword. Take note of where you've fallen before on some paper for a much easier time.

Remember the most obvious way usually has a trap in it. Sorry i'm not much help but this is one where you'll have to help yourself. Talk to the guard to fight a pathetically easy soldier who'll drop a note mentioning the keys are in the darkness or something along those lines. Yup, it's another walk-through-black-walls level.

Near the start you'll see a pirate in a cell. Final Notes And remember, you must complete all three Labyrinths and defeat Phrekyos for each individual weapon for each respective character. This can be grueling, but it is the most fun way to give a bit of purpose to level grinding!! There is a small range of mountains which have a tiny white dot marking the entrance.

And be prepared, Phrekyos is a very tough battle indeed no matter which point of the game you are at! Post a Comment. When to Tackle? I found the following times best to take on the Arcane Labyrinth, depending on the weapon you hope to acquire: Minwu - after the Dreadnought launches, before returning to Altair take the time to unlock all key words to this stage, and then unlock Minwu's weapon.

Hope the info above helps, any questions or comments please sound off below. Labels: arcane labyrinth , final fantasy II , Playstation Vita , psp , tips.

Location: Florence, Florence. No comments:.



0コメント

  • 1000 / 1000