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While the lifelike graphics and animations lend themselves to more polished action sequences, the capacity to build larger, more interactive worlds would help benefit a new game set in The Matrix universe as well. Perhaps opting for a fully open action RPG, in which players can move freely between Zion and the digital world of the Matrix, could lead to an incredibly immersive experience. One need only take a few moments to look at The Matrix Awakens to be left in awe of its amazing achievements in graphical prowess.

It may not seem like it, but The Matrix Awakens was allegedly developed in a short amount of time with a relatively small team. If the end result is what was produced under those constraints, it begs the question what would have been possible with years of development time and an entire studio hard at work on the project. While Enter the Matrix may feel clunky and outdated in terms of its graphics and combat, the way in which the storyline connects itself seamlessly into the events of The Matrix Reloaded is the right idea.

The Matrix Awakens demo captured the feel and slick look of the films, something that would only help further enhance the feeling of being immersed into the fictional world. These new advancements will blur the line even more between game and movie, helping to sell the notion that a new video game tie-in is just a piece of the bigger story. It remains to be seen exactly what awaits Neo and company when The Matrix Resurrections hits theaters next week. Thunder in the Ozarks.

Just added to your cart. View Cart 0. Continue Shopping. Just added to your want list. View List. SW Shrink Wrapped. Mint Perfect. Brand new. NM Near Mint. EX Excellent. VG Very Good. Fair Very well used, but complete and useable. When only one condition is listed, then the box and contents are in the same condition.

A "plus" sign indicates that an item is close to the next highest condition. Designed by Hermann Lutmann. Ziploc Bag. Latest News. One player commands the attacking American forces and the other player commands the defending Japanese forces. Designed by Mike Rinella. Game Map Click for larger image. Counters Click for larger image.

Celles Rules now in Spanish. Celles Rules now in English. Operation Battleaxe is a quick-playing depiction of the June Allied offensive in the North African desert.

The Allies posses more tanks, including the "Queen of the Desert" the Matilda, and have mastery of the air. Crossing the Egyptian border into Libya, their mission is simple: destroy the Afrika Corp, and lift the siege of Tobruk!

The Axis forces in the path of the Allied advance occupy well-prepared strongpoints, and lurking somewhere behind them are the German panzers - and Rommel, "The Desert Fox.

Utilizing a new streamlined version of the "area-impulse" system players will experience the uncertainty of the desert battlefield. Each turn will contain a variable number of impulses, and both players will be challenged to determine if it is better to attack first, or defend then counter-attack. Having committed one's infantry and armor to battle, artillery support may or may not be available. To win the Allied player must exploit his numerical edge in armor or artillery, plus airpower, to capture Axis positions and destroy German units.

The Axis player must exploit his greater speed, operational flexibility and superior battlefield recovery, to recover lost ground and destroy Allied units. Fast, furious, and chess-like, this is a game for players who love concentrated action! Pacific Fury is a fast playing simulation covering the Solomons campaign in the South Pacific from August to November The game starts on 7th August , after the US Marines 1st Division landed on Guadalcanal and occupied the airfield there. The game system features an abstract semi-hidden area movement system where both players must determine the timing and size of task forces during an operation.

The American player starts with control of Guadalcanal, the Japanese must take it to win! Play time is about 1 hour.

Designed by Yasushi Nakagura. Final Counter art click for larger image. Final Map Art click for larger image. CSW Customer review here. Download PDF Rules here. Download Vassal Module. BGG Review here. Ziploc Edition. Boxed Edition. The first drive on St. Louis had been repulsed and Van Dorn was summoned to take command of the force and launch a new offensive into the heart of Missouri.

Van Dorn, an Indian-fighting cavalryman by trade, arrived at the Rebel camp and even though he was quite ill due to a fall into a river he immediately roused the troops. He proposed to launch an immediate attack, despite the freezing weather and fatigued state of his troops.

He placed his army astride the line of communications of his enemy and by any normal military measure this should have been settled the issue for the two armies.

But by doing so at such an ill-advised time and at such an inhuman pace the Rebel troops were little more than a frozen and exhausted armed mob when they finally reached their positions. General Sam Curtis was not a man to be intimidated and he realized that he had a fighting chance, even in this seemingly impossible position. Perseverance and hard, smart fighting by men like Colonel Grenville Dodge and others turned what looked to be a potential disaster into a grand victory.

The Battle of Pea Ridge secured for the Union all of Missouri and the northern part of Arkansas, resulting in approximately 85, square miles becoming Federal-controlled territory. Very nice customer review. Vassal Module v1. Bonus Scenario download. Spanish Language Charts. Nice game review on BoardgameGeek. Red Typhoon simulates the early Russian counter-offensive in front of Moscow that almost destroyed Army Group Center. Can you as the Soviet player complete the destruction or can you as the German player survive the Soviet onslaught.

This means that some units will not move or attack, some will just move or just attack and some will both move and attack. The players choices of how to use his activations is the most important decision in the game.

Combat is fairly traditional with the additions that units are retreated by the attacking player and that retreated units are disrupted. Players able to take advantage of these two factors will be successful.

The game starts with several large Soviet breakthroughs that the German player must skillfully plug and in certain situations counterattack. There are special rules for German panzers, Soviet Airborne and Partisans. Play time is 4 to 7 hours. Designed by Shaguro Hirano. Near Final Map art by Joe Youst click for larger image.

As the summer of drew to a close and Combat Command A of the American 4th Armored Division passed through the French town of Arracourt the war seemed all but over. It seemed as if nothing could stop the Americans from forcing their way across the German border and reaching the Rhine River. The weather, however, was rapidly deteriorating and Allied air reconnaissance failed to detect a counteroffensive by the German 5th Panzer Army. The stage was set for the largest clash of armor on the western front until the Battle of the Bulge.

The first scenario pits two inexperienced German panzer brigades against a confident and veteran Combat Command A. The German side has more armor, including the superior Panther tank, and the poor weather generally favors them, but the American side has more artillery as well as better tactics and leadership. The second scenario pits the experienced German 11th Panzer Division against Combat Command A and the newly arrived Combat Command B, now hampered by restricted fuel supplies. In each scenario both players will be challenged to determine whether it is better to simply attack, or spend valuable time attempting to maneuver in continually changing weather conditions before attacking.

Counter art click for larger image. Map art click for larger image. PDF Rules Download. Revised Charts and Tables. Errata Revolution Games will be updating this fine game with new art, testing, and development.

Covering the Soviet attack in East Prussia in The game handles the 20 first days of the attack starting on the 13th of January The 3rd Belorussian Front under command of Cherniakhovsky launches an attack into the northeast of East Prussia while the 2nd Belorussian Front, commanded by Rokossovsky, one day later starts an attack from the south east. However, Army Group Mitte, under the command of Reinhardt, puts up an astonishing defence desperately pushing the Soviets back. The time is however on the Soviet side and when the defence finally crumbles there is nothing left to withstand the Soviet troops to ravage the country.

The game uses a chit pull system telling you which armies to move. Each turn is two days and the game has 10 turns. Designed by Stefan Ekstrom. Map Art click for larger image. Counters click for larger image. We have a long history of developing unique software products that are functionally sound and feature-rich.

Our tech-expert team members has many years of experience of working on different technologies, frameworks and languages with an exceptional work management quality. At Revolution Games we try to deliver your products that surpass your imagination and innovation that makes differentiate you from your competitors.

Custom software development is the process of designing, building, integrating, scaling, and upgrading software solutions to address the pressing needs or achieve objectives of your specific business. At Revolution Games, we use cutting-edge methods and follow the latest trends in programming to build efficient channels of communication between you and your market. We reduce risk and make our clients successful with custom software development. Transform your business ideas into mobile applications with Revolution Games.

We make mobile apps for multiple-platforms like Android and iOS. Our mobile app development team has a long streak in releasing foolproof, quality applications in the Google Playstore and iOS app stores. Our well constituted and balanced team of developers, business development managers, quality analysts, marketing experts, etc can solve any complications that can arise from the inception to delivery stage of your mobile app. With more and more businesses in IT looking to optimize their software development cycle in recent years, DevOps has witnessed an exponential rise in the adoption rate in the World.

Software Development Companies need DevOps to increase the deployment speed and put more rigour into software testing. Our experienced DevOp team will bring new vision to the development process and all processes linked to it: testing, integrations and deployment. Adopting our DevOps practices means giving your company an upsurge in its ability to speed up delivery of applications and services, reducing downtimes thus increasing availability, simplifying management processes and provisioning infrastructure.

We build highly interactive white label eCommerce apps as per your requirements and budget. Our e-commerce application development services are highly reliable and of world-class quality. With a team of experts, we craft the best ever mobile applications to support your online business. E-commerce mobile apps have become an important medium for sales. They are helping businesses widen their reach and connect to customers worldwide.

Our years of experience in e-commerce development is a promise to deliver the best products for our customers. We use the latest technologies to build applications that enable our clients to stay ahead of the curve. We create digital experiences that transform brands, grow businesses and make peoples lives more enjoyable.



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