Sims making magic faq




















Fines will gradually increase with each successive offense. This only applies to Sims who witness magic being cast, and not the target of a spell themselves. To avoid a visit from the Spellchecker, it's best to ensure that magic is only cast in a room away from non-magical Sims or at times when they are not present.

Sims need to collect ingredients to create spells and charms. Some ingredients are harder to obtain than others, making some magic more difficult to produce. Some ingredients can be purchased with MagiCoins, while others are bought with Simoleons. Several ingredients can be made at home. Some ingredients can only be obtained by bartering with the vendors in Magic Town or by completing quests for them.

To add ingredients, simply select the object and select "Add The pie menu will list all ingredients in the Sim's inventory that can be added to the combiner. Selecting "Read Label" will list the ingredients in the combiner, while "Empty Out" will remove and discard the ingredients. If the correct ingredients are used, a spell or charm will be created. If the wrong ingredients are used, then nothing will be produced and the ingredients will be lost.

The number of spell charges an adult will receive is based on the type of spell and the Sim's Cooking skill. The number of charges an adult charm receives depends on the type of charm and the maker's Mechanical skill. A higher skill level will result in more charges.

Child spells only ever result in a single charge, while child charms always receive six charges. All magic has a positive outcome and negative outcome based on certain factors such as whether the target is a magical or non-magical Sim, the motives or mood of the caster, objects or NPCs on the lot, Skill level, Fame level, Personality , Relationship level and life state.

Spells are cast by selecting a target Sim and selecting a spell. Enchant and Enchant Jr. A Friend Indeed can only be cast on family pets. Sims must be greeted before a spell can be cast on them, and many spells will backfire if the target is also a magical Sim. Unlike spells, Charms take the form of objects which can be placed on either the ground or a surface.

Sims must physically touch the charm in order to cast it. Charms emit light and will gradually become dimmer as charges are used. When a charm is fully depleted of charges it will turn dark, but may still be kept as decoration. Some charms will not count as an offense if cast in front of non-magical Sims.

Featured in The Sims: Makin' Magic , magical growths are special objects that can automatically appear on the lot when a family has cast 15 spells or charms while living on a Residential lot in the neighborhood, or 10 while living on a Magic Town residential lot.

All spells and charms cast by adult family members count toward the number needed for a new growth, even if they were cast on community lots , but spells and charms used by children do not. Some magical growths can be sold in Buy Mode and some can also be purchased for Magic Town lots, however growths on these lots will not be functional. The Crystal Clear Ability Rock is a type of magical growth that can appear on a residential lot. These crystals allow Sims with wands to learn special abilities which can be used to entertain other Sims, teleport to an area, and even extinguish fires.

A crystal will become inert after it has taught its ability to three different Sims. Crystals also emit light, meaning they can also function as lamps. Each crystal takes two-to-three days to grow to full size, but can be used at any point. Children can only gain the 'Hot Foot', 'Magic Trick' and 'Teleport' abilities, and they will keep those abilities after using the Age of Instant charm. Using the Teleport and Extinguish abilities is considered casting, and may result in a visit from the Spellchecker, though it also counts toward the number needed for a new growth.

The beanstalk begins as a short plant, with each segment counting as a separate growth. If the beanstalk has 17 segments, it can be climbed to access a secret lot in the clouds. However, beanstalks have a pre-determined growth limit, meaning that some beanstalks will never grow to maximum height. Beanstalks on Magic Town Community lots are not climbable. These flowers do not require water, and therefore never wilt and die. Strangely, they can also be used as an end table.

Sims will not autonomously place objects on the flowers, but will use any object placed on them. Solar Powered GEraniums can only be placed outside.

This root is purely decorative. Contrary to popular belief, it will not cause objects to break and has absolutely no effect on gameplay. Unlike other growths, toadstools may possibly spring up when Sims sit on the Champignon Toadstool Chair. This will be indicated with a rapid "popping" sound. Having a Sim alternate between sitting on two toadstool chairs will guarantee that toadstools will grow.

Toadstools can be harvested for use as an ingredient. The Sims Wiki Explore. Recent posts Game news Community news. Deletion discussions Development discussions Admin discussions Admin's noticeboard. Explore Wikis Community Central.

Register Don't have an account? Magic The Sims: Makin' Magic. Edit source History Talk 0. Do you like this video? Play Sound. Main article: Magic Ingredients. Bella Goth with a failed Clone Drone attempt. Shed Your Skin Turns your Sim into a ghost but during the day it will cause snakes on your lot! Polar Attraction Makes other Sims think your Sim is interesting.

Perfect Garden Helps you have the perfect garden, downside can be gnomes! Use at your own risk! His sister does the opposite, so be careful! Price Of Fame Instantly become famous, though be careful of the obsessed fans! It involves a balance of mind power and magical substances that when combined, lull the subject into a state of peaceful calm, which allows the power of magical suggestion to take over.

A hypnotized Sim will never take part in any suggested activity that goes against their moral fiber, but they'll certainly do menial things the caster can't get anyone else to do for them.

The spell is a manipulation of "will", and what exactly "will" is is a bit unclear, so make sure you don't try it on someone who is clearer on the definition. Hypnotizes a target Sim and forces them to perform certain actions. Each increases the relationship between caster and target, but reduces Comfort and Fun of the caster. The player will be shown a dialog with three actions, and will be able to choose one. In the end, life really comes down to one question, a conundrum if you will, The Big Question.

Can these two Sims spend the rest of their lives together? Sometimes it seems as if the answer to this question is fated to be "NO". There are only so many boxes of chocolate and diamond rings that one Sim can give to another, and only so many times a Sim can handle rejection. So forget fate. Forget social expectations, and let your magic pop The Big Question!

But take note, with magical questions: the bigger they are, the smaller they fall. Lowers the relationship between caster and target, and makes the caster transparent and small, if targeted Sim has a wand. Sometimes, just in a passing glance, you catch your pet looking at you in a way that is unmistakably Sim-like. You actually think for a moment, while you lie alone in bed, that they are trying to tell you something. But it's obviously a figment of your overactive imagination.

Well, it's not! They ARE trying to tell you something! They see you're in need of a true companion. They know you'd like to speak with them in a language you both can understand, even if it's only for a little while. Your pet knows a friend in need is A Friend Indeed.

Cats will run away from the caster, and Dogs will attack the caster, if the targeted pet is in a bad mood. Requires The Sims: Unleashed expansion pack. The spell is irreversible once cast and the game will be immediately saved. Do you have a friend bothered by childish woes? Well, tell 'em to Get Happy Jr.!

Because happy days are here to stay with nothing more than a quick flick of the wrist, and a sparkle of the wand. Make sure your intentions are good though; mean spirited kids may find themselves less than happy after this manipulation of mood.

You can't expect to play with those imaginary friends for ever? Or can you? Well, with a little jolt of smiley face you'll finally be able to spend a little quality time with some of those "non-magical" kids. Then you can decide whether real friends are better than "imaginary" ones. It doesn't matter whether you are a beauty or a beast, because with the magical powers of beeswax, and a little imagination, you can be whatever you want.

Keep in mind that beauty is in the eye of the beholder, so if a confused beholder catches you transforming, that beholder might just become a beast themselves. All Sims on the lot will be given donkey heads, if the charm is cast in the presence of a Sim without a wand. In ancient mythology there was believed to be a giant horn, or cornucopia, that provided an endless eddy of edible goodies. This charm does just that, pouring out plates of every repast imaginable for your hungry family, but remember the old Sim saying: every greedy action has an equal and slightly slimier reaction.

Generates 4 to 5 plates of food and places them on nearby surfaces. The most common result is generating plates of home-made bread and a turkey. Got dirty dishes? Get Dish Wish, and your dirty dishes will be wished away. What happens if you wish for your dishes to disappear when there aren't any dishes? Do you get another wish? You want the sky to open up, and a deluge of bright, shiny, and sparkly things to pour down into your waiting coffers. You want a torrential river of precious gems to flow across the face of your lot.

You want a flood of treasure to overwhelm you and your family, so that you can bathe and wallow in wealth. You want a Rain of Riches. But be careful, because depending on your state of mind, you just might get exactly what you ask for.

Generates many treasure boxes and piles of jewels and gold coins on the lot that can be sold for various prices. Opposites attract, as do Sims with similar interests and tastes. But why waste your time figuring out the criteria for attraction when you can just as easily craft a Polar Attraction charm?

Forget about the small talk. Don't worry about how people will react to that inappropriate joke. With Polar Attraction at your side, everyone will think you're witty. Ghosts got you down? Well, they're probably there to stay. So, as they say, if you can't beat 'em, join 'em.

Wriggle out of your skin, and into a green world where walls don't matter, and spooking silly Sims is all the fun you need. Be careful not to cast this spell in direct sunlight, or misspeak your incantation, as who knows what could happen if you asked a charm to make green things that shed their skin.

Ghosts created by the charm cannot be told to walk through walls, but will do so autonomously, like normal ghosts. You don't want to work. Why does the game automatically start up on neighbourhood 6 the second time i play it? Tech Support How do you make the children grow into an adult in sims?

Side Quest Where is the gnome? General Yellow potion help? General Does the dragons can grow up? General More Questions ». How same-sex relationships came to The Sims Updated Aug 6,



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